The Fire Wall attack from enemies has changed color.There are a few spots where one will see weird visual glitches, such as in battles where it will cover the main characters for a bit.There is more slowdown in the game, which is pretty significant in some portions, such as the boss fight with JJJ.The changes made to the Wii version of the game from its original SNES release are few and fairly insignificant, but here is a short list of some of the changes or differences: The game is compatible with the Wii Classic Controller and the Nintendo GameCube controller. The game takes up 59 blocks of Wii Memory in the United States and 64 blocks of memory in Europe. Super Mario RPG costs the standard Super Nintendo price of 800 Nintendo Points to purchase the game (900 Nintendo Points in Europe). The original Super Nintendo cartridge wouldn't work with import adapters available back then, so the game couldn't be played without an American Super Nintendo. This happened during the Hanabi week, a release week Nintendo dedicates to games previously unreleased in Europe. It was added to the Virtual Console in Europe on August 22, 2008, making Super Mario RPG available for the first time in that region. Super Mario RPG was added to Nintendo's digital download service on the Wii, the Virtual Console, on Labor Day, September 1, 2008, in the United States. Super Mario RPG was a more story-centered version of the Mario titles on the NES and Super Nintendo that came beforehand. At the time that Super Mario RPG was developed, Square and Nintendo had an excellent relationship, with Square making several critically-acclaimed games on the Super Nintendo and NES. Super Mario RPG: Legend of the Seven Stars (often abbreviated to Super Mario RPG) is a 1996 collaboration between Squaresoft (before their merge with Enix) and Nintendo.
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